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Expected Value and Random Variables

Learn what random variables are and how to find expected value, variance and standard deviation, with fully worked examples on dice, games and linear rules.

A random variable turns the outcomes of a chance experiment into numbers, and the expected value tells you the long-run average of those numbers. These two ideas are the foundation of probability theory, from FSc and A Level statistics to university courses in finance, data science and engineering. This guide explains both clearly and shows every step in three worked examples.

What Is a Random Variable?

A random variable is a rule that assigns a number to each outcome of an experiment. We usually write it with a capital letter such as \( X \), and its particular values with lower case, such as \( x \).

  • A discrete random variable takes separate, countable values: the score on a die, the number of heads in 10 tosses.
  • A continuous random variable takes any value in an interval: a person's height, the time a bus arrives.

This article focuses on discrete random variables.

Probability Distributions

The probability distribution of a discrete random variable lists each possible value with its probability \( P(X = x) \). Two conditions must hold:

  1. \( 0 \leq P(X = x) \leq 1 \) for every \( x \).
  2. \( \sum P(X = x) = 1 \).

Expected Value

The expected value (or mean) of \( X \) is the probability-weighted average of its values:

$$ E(X) = \mu = \sum x \, P(X = x) $$

It does not have to be a value \( X \) can actually take. Think of it as the average result you would get if you repeated the experiment a very large number of times.

Variance and Standard Deviation

The variance measures spread around the mean. The most convenient formula is

$$ \text{Var}(X) = E(X^2) - [E(X)]^2, \qquad \text{where } E(X^2) = \sum x^2 \, P(X = x) $$

The standard deviation is \( \sigma = \sqrt{\text{Var}(X)} \), which is in the same units as \( X \).

Worked Example 1: A Fair Die

Let \( X \) be the score on a fair six-sided die. Each value from 1 to 6 has probability \( \frac{1}{6} \).

Step 1: Expected value.

$$ E(X) = \frac{1}{6}(1 + 2 + 3 + 4 + 5 + 6) = \frac{21}{6} = 3.5 $$

You can never roll 3.5, but over many rolls the average score approaches 3.5.

Step 2: Find \( E(X^2) \).

$$ E(X^2) = \frac{1}{6}(1 + 4 + 9 + 16 + 25 + 36) = \frac{91}{6} \approx 15.167 $$

Step 3: Variance.

$$ \text{Var}(X) = \frac{91}{6} - (3.5)^2 = \frac{91}{6} - \frac{49}{4} = \frac{182}{12} - \frac{147}{12} = \frac{35}{12} \approx 2.917 $$

Step 4: Standard deviation.

$$ \sigma = \sqrt{\frac{35}{12}} \approx 1.708 $$

Worked Example 2: Is the Game Fair?

A stall charges Rs 100 per ticket. A ticket wins Rs 5000 with probability 0.01, wins Rs 500 with probability 0.05, and otherwise wins nothing. Should you play?

Step 1: Define the random variable. Let \( W \) be the prize won.

Prize \( w \) (Rs) \( P(W = w) \) \( w \, P(W = w) \)
5000 0.01 50
500 0.05 25
0 0.94 0

Check: \( 0.01 + 0.05 + 0.94 = 1 \).

Step 2: Expected prize.

$$ E(W) = 50 + 25 + 0 = 75 $$

Step 3: Expected profit. Your profit is \( W - 100 \), so

$$ E(W - 100) = 75 - 100 = -25 $$

On average you lose Rs 25 per ticket. A game is fair only when the expected profit is zero, so this game favours the stall owner.

Rules for Linear Combinations

If \( a \) and \( b \) are constants, then

$$ E(aX + b) = aE(X) + b $$

$$ \text{Var}(aX + b) = a^2 \, \text{Var}(X) $$

Adding a constant shifts the mean but does not change the spread. Multiplying by \( a \) scales the variance by \( a^2 \).

Worked Example 3: Using the Rules

A random variable \( X \) has the distribution:

\( x \) \( P(X = x) \)
0 0.1
1 0.3
2 0.4
3 0.2

Find \( E(X) \), \( \text{Var}(X) \), and the mean and variance of \( Y = 2X + 3 \).

Step 1: Expected value.

$$ E(X) = 0(0.1) + 1(0.3) + 2(0.4) + 3(0.2) = 0 + 0.3 + 0.8 + 0.6 = 1.7 $$

Step 2: \( E(X^2) \).

$$ E(X^2) = 0(0.1) + 1(0.3) + 4(0.4) + 9(0.2) = 0 + 0.3 + 1.6 + 1.8 = 3.7 $$

Step 3: Variance.

$$ \text{Var}(X) = 3.7 - (1.7)^2 = 3.7 - 2.89 = 0.81 $$

So \( \sigma = \sqrt{0.81} = 0.9 \).

Step 4: Apply the rules to \( Y = 2X + 3 \).

$$ E(Y) = 2(1.7) + 3 = 6.4 $$

$$ \text{Var}(Y) = 2^2 (0.81) = 4 \times 0.81 = 3.24 $$

Notice the "+3" has no effect on the variance.

Common Mistakes

  • Writing \( \text{Var}(X) = E(X^2) - E(X) \). The mean must be squared: \( [E(X)]^2 \).
  • Confusing \( E(X^2) \) with \( [E(X)]^2 \). In Example 3 these are 3.7 and 2.89, which are different.
  • Writing \( \text{Var}(aX + b) = a\,\text{Var}(X) + b \). The correct result is \( a^2 \text{Var}(X) \).
  • Not checking the probabilities sum to 1. This catches many errors early.
  • Forgetting the cost in game problems. Expected prize and expected profit are different.

Key Takeaways

  • A random variable assigns numbers to outcomes; its distribution lists values with probabilities summing to 1.
  • \( E(X) = \sum x P(X = x) \) is the long-run average.
  • \( \text{Var}(X) = E(X^2) - [E(X)]^2 \), and the standard deviation is its square root.
  • \( E(aX + b) = aE(X) + b \) and \( \text{Var}(aX + b) = a^2 \text{Var}(X) \).
  • A game is fair when the expected profit is zero.

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